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Chap. 1 Àṉ̀â¹Ý Ä¿¹Â´ÏƼ ±¸¼º ±â¼ú ¿¬±¸ º¸°í¼
1. Introduction
2. Background
3. Related Research
3.1 Service Ontology
Chap. 2 ¼ºñ½º ÀÚµ¿ÀÎ½Ä ±â¹ý ¿¬±¸ º¸°í¼
1. Introduction
2. Background
2.1 USS Á¤ÀÇ
2.2 Community Computing
2.3 ISSUE
3. °ü·Ã¿¬±¸
3.1 UPnP
3.2 HAVi(Home Audio Video Interoperability)
3.3 Jini
3.4 Location Awareness
4. SPnP for USS
4.1 USS Plug and Play 񃬣
4.2 Delivery Flow
4.3 Overall Architecture
4.4 Execution Flow
5. Prototyped Embedded System
5.1 Universal Service Actuator(USA)
5.2 Space Manager(SM)
5.3 Mobile Community Terminal(MCT)
6. Scenarios
7. ÇØ°áÁ¡
Chap. 3 ¸ñÇ¥±â¹Ý Ä¿¹Â´ÏƼ ½ÇÇàÁ¦¾î ±â¼ú º¸°í¼
1. Introduction
1.1 Definitions, Acronyms, and Abbreviations
2. Community Computing Model
2.1 Community Computing Model
2.2 Community Modeling Language
3. Ä¿¹Â´ÏƼ ¸Å´ÏÀúÀÇ ±¸¼º°ú ´Ü°èº° °èȹ
3.1 Static Community Manager
3.2 Dynamic Community Manager
3.3 Autonomic Community Manager
4. References
Chap. 4 OWL-to-MetaserviceLibrary Translator Requirements Specification
1. Introduction
1.1 Purpose
1.2 Scope
1.3 Definitions, Acronyms, and Abbreviations
1.4 References
2. Overall Description
2.1 Previous Work
2.2 OWL-to-MetaserviceLibrary Translator
3. Specific Requirements
3.1 Functional Requirements
3.2 Implementation Requirements
4. Initial Design of User Interface
Chap. 5 Community Editor Requirement Specification
1. Introduction
1.1 Purpose
1.2 Background
1.3 Scope
1.4 Definitions, Acronyms and Abbreviations
1.5 Overview
2. Overall Description
2.1 Related Research
3. Specific Requirements
3.1 Ä¿¹Â´ÏƼ ¸ðµ¨ Á¤ÀÇ
3.2 µ¥ÀÌÅÍ °¡°ø ¹× ó¸®
3.3 »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º Á¦°ø
3.4 Ä¿¹Â´ÏƼ ¿¡µðÅÍÀÇ ÀÚµ¿¿Ï¼º ±â´É
3.5 ÀÌŬ¸³½º Ç÷¯±×ÀÎ
3.6 Ä¿¹Â´ÏƼ ½ºÅ°¸¶, ¸ÞŸ¼ºñ½º ¶óÀ̺귯¸® º¯°æ¿¡ µû¸¥ ó¸®
3.7 ½Ã½ºÅÛ È®À强
3.8 Licensing Requirements
3.9 Legal, Copyright and Other Notices
4. Supporting Information
4.1 Community Editor UI Design
4.2 Requirements Á¤¸®Ç¥
Chap. 6 Àṉ̀â¹Ý µ¿Àû Ä¿¹Â´ÏƼ ¸Å´ÏÀú ¿ä±¸»çÇ× ºÐ¼®¼
1. Introduction
1.1 Purpose
1.2 Scope
1.3 Definitions, Acronyms, and Abbreviations
1.4 References
2. Overall Description
3. Specific Requirements
3.1 Requirements in Functional View
3.2 Requirements in Implementation View
3.3 Performance
4. Relational Requirements
4.1 Requirements Verification
5. Architecture
6. Technical Issues
6.1 Community Organization
Chap. 7 Service Plug and Play Specification
1. Introduction
1.1 SPnPÀÇ Çʿ伺
1.2 SPnPÁ¤ÀÇ
2. SPnP Architecture
2.1 SPnP Architecture Overview
2.2 SPnP Architecture ±¸¼º¿ä¼Ò
3. SPnP process
3.1 À§Ä¡ÀνÄ
3.2 SPnP Server¿¡ µî·Ï
3.3 ¼ºñ½º Çؼ® ¹× °Ë»ö
3.4 ¼ºñ½º ½ÇÇà
3.5 ¼ºñ½º ÇØÁ¦
3.6 ¼ºñ½º ´ëü
4. ¿¹»ó°¡´É ½Ã³ª¸®¿À
Appendix A. Example: the Structure of
Metaservice Library(V.2.0)
Appendix B. Service Repository V.2.0
Chap. 8 µ¿Àû Ä¿¹Â´ÏƼ ÄÄÇ»Æà ±â¹Ý Context Broker ¿ä±¸»çÇ× ±Ô°Ý¼
1. Introduction
1.1 Terms
2. Overall Description
2.1 Use-Case Model
2.2 Assumptions and Dependencies
3. Requirements
3.1 Functional Requirements
3.2 Performance Requirements
4. Context Broker¸¦ ÀÌ¿ëÇÏ°íÀÚ ÇÏ´Â ApplicationÀ» À§ÇÑ ¿ä±¸»çÇ×
4.1 Context Broker¸¦ ÀÌ¿ëÇÏ¿© µµ¸ÞÀÎÀÇ »óȲÀÎÁö¸¦ ±¸ÃàÇÏ°íÀÚ ÇÏ´Â °æ¿ìÀÇÇ×
4.2 ¼¾½Ì Á¤º¸¸¦ Context Broker¿¡ °ø±ÞÇÏ°íÀÚ ÇÏ´Â °æ¿ìÀÇ ¿ä±¸»çÇ×
5. Appendix
5.1 Sensing Infrastructure context Ç׸ñ »ùÇÃ
5.2 ApplicationÀÇ ¼¼ºÎ request/response »ùÇÃ
Chap. 9 µ¿Àû Ä¿¹Â´ÏƼ ÄÄÇ»Æà ±â¹Ý Context Broker Å×½ºÆ® ±Ô°Ý¼
1. Introduction
1.1 Purpose
1.2 Background
1.3 Test Coverage
2. References
3. Test Environment
3.1 Test equipment
3.2 Other Information
3.3 Initial Conditions
4. Testing Types
4.1 Function Testing
Chap. 10 µ¿Àû Ä¿¹Â´ÏƼ ÄÄÇ»Æà ±â¹Ý »ç¿ëÀÚ Á᫐ ¼ºñ½º °Ë»ö ¿ä±¸»çÇ× ±Ô°Ý¼
1. Introduction
2. Ove